You can also choose to save or harvest the girls themselves which brings back the good/bad choices of the game. The little sisters are just as important as the first game where they once again are responsible for harvesting a liquid which lets you buy plasmids during various points in the game. First of all, as you run around the levels you can either discover orphaned little sisters or kill a big daddy and take his. The fact is, the game does not have a mind blowing, awesome introduction and you really have to push forward to find the best bits towards the end.Īs you would expect, the weaponry and plasmids return allowing for the unique gameplay which made the original so popular, but with the change to big daddy status comes other changes. To be fair, we expected nothing less with Bioshock heavily praised for its art-deco style, but until you get into the meat of the game, a few hours in you will wonder if the wait has been worth it. You still have your radios, you still have the mysterious characters and the art used in the game is very reminiscent of the first.
In fact, for the first few hours you may wonder if this could have been better named as Bioshock 1.5 or a total conversion mod for the original game. Other than that, Rapture remains a lot like the last time we saw it. As you might expect, they offer one of the biggest challenges in the game and while the fights with the big daddies in the original game were quite slow and cumbersome, the big sisters are very nimble and as such a completely different strategy must be employed. Created by Lamb, the big sisters job is to ensure that Rapture remains a peaceful place without crime and war and to protect Lamb in her lofty ivory tower. However, in replacement of big daddies come the big sisters. First of all, you can wander the levels while passing big daddies without fear, as they will not shoot until you do. The change to a big daddy brings with it a lot of new mechanics and interesting features to the series. Of course, the game has many twists, turns and characters and by the end you will once again be wondering if you have been played, just like the first game. The game plays out by you trying to rescue Eleanor, your little sister and convincing Lamb that you were completely setup. You as a big daddy have been accused by the dictator of Rapture, Lamb, of taking her daughter and turning her into a little sister. This change while unexpected, does manage to shake the game up enough to want you salivating for more. Having played the game now, it is clear that the Bioshock universe can go far beyond what we ever imagined.īioshock 2 casts you in the role of one of the first games enemies, the big daddy. So did we really need Bioshock 2? When the game was announced there were fears that it was a cash-in and the universe didn't support it.
So, the fact that Bioshock made it big is all the more astounding.īioshock was one of the best games released in the early life of the Xbox 360 and remains today one of the most outstanding first person action games on the system. Speaking from past games he had developed which were critically acclaimed but never sold well, he expected Bioshock to suffer the same fate. In this episode, Lethal and Xan discuss our feelings about the Latest DLC for Bioshock Infinite, "Burial at Sea Ep 1."īesides discussion on if the DLC met our expectation, we also discuss what will happen in Episode 2.In recent interviews Kevin Levine has stated that Bioshock was never meant to be the success it was.
Hello ladies and gents, boys and girls, reds, blues and all you good folk of the Spiraken community! We’re back discussing your eventually go-to devices for all the entertainment you could want.